Posts Tagged Proof of Concept

ALPHA RELEASE! WHOO!

Well, here we are.

One year ago today I started this blog with a simple post with the most inspiring and unique title ever, unofficially unleashing the concept of Species on an unsuspecting world.

Now I officially release the Proof of Concept Demo: Alpha 0.4.0. You poor sods.

I’ll try to keep the maniacal laughter to a minimum, but no promises.

How to install

First, download and install the XNA redistributable from the Microsoft website.

Then, download Species: Artificial Life, Real Evolution (0.4.0). I’ve uploaded it to MediaFire as a stopgap solution until I’ve got an official website set up. That should only be a week or so, so check back! With any luck I’ll have forums and a wiki on it too.

To play the game, just extract the zip file and run “Species.exe”. I recommend you go into the options and set your resolution. 🙂

Note: some graphics cards will give you a Texture Width error when you try to run Species. If that happens, try copying this file into the “Mods” folder. It should fix that particular error.

Note 2: some other graphics cards don’t play well with the Terrain Shader. If your terrain appears blue or invisible, try copying this file into the “Mods” folder. Obviously I’ll try to build these modifications into later versions so you don’t have to install them manually.

If anyone has any problems running the game, send me an e-mail at qu.quasar{at}gmail{dot}com! I’ll do my best to get back to you as soon as I can, and I should be on consistantly for the next few days (except for sleep).

Massive thanks goes to Jade, our Friendly Neighbourhood Graphic Artist, without whom the game wouldn’t look anywhere near as polished as it does. Check out that deviantart account to see some of Jades other stuff!

The game comes bundled with the Mod Maker. I’ll post a tutorial for that later, or you can try to work it out through trial and error. You know, the same method I used to make the game. Okay, mostly error.

It’s just a proof of concept at this stage: I’ll discuss what needs implementing and improving in next weeks post. The game still has a long path ahead of it: this is only the first step!

Cheers!
Qu

(EDIT) Controls!

To move the Camera: Use W, A, S and D.
To toggle camera Gravity: Press Space.
To Move Faster: Hold Shift.
To change the Time Accelleration rate: Press ~, 1, 2, 3 (or use the mouse buttons)
To view individual Creature Statistics, including DNA: click the Select Creature button twice.
To view individual Species Statistics: click the Species button twice (you can even see the Species Average morph over time!).
To see the Tree Of Life: click the World button twice.
To Move creatures: click the move button, then click the creature you want to move to pick them up. Click again to place them.
To Feed creatures: click the feed button, then click the creature you want to feed.
To Kill creatures: click the murder button, then click the creature you want to murrrrder.

Bonus Controls! (mildly buggy)

Orbit camera: Press C (good for keeping track of individuals)

“Have fun.”

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