Posts Tagged Official Release Date
Species 0.5.0 is now feature-complete (from an engine standpoint). Everything that remains is bug fixes, performance upgrades, and compatability-programming for everyone using Shader Model 2.0, as well as importing various assets from the other dev-team members.
So, with that said, I offer you this mysterious and alluring PNG image with absolutely no hints as to what it could be referring to:
“You know those fuzzy noise pictures where if you cross your eyes and stare really hard, after a few minutes you’ve got a horrible headache and you still can’t see crap? And everybody else is like “I see it!” and you’re like “WHY DO I SUCK AT THIS SO MUCH?!”
This is like the really easy version of that.”
Cloud0.6.1 abiogenesis admin anti-evolutionism Artifical Intelligence Biology Biomes blitz3D BPVCT bugs Creationism denialism Design Design Documentation Development dwarf fortress Evidence Evolution fences First forces forums free game Future Development game game design Game Development gameplay Game Release games gaming history indie game in game science Inspiration liars lies Life Misinformation modding Mutation my lousy work ethic personal Philosophical physics Primordial life probably drunk programming pseudoscience Release Release Date rovers science Science communication screenshots self-tone-trolling Simulation Simulator Species Species 0.5.0 Species ALRE tangential learning Technical technical troubles temporally displaced self-hatred Terrain The Saga torques tutorial UI Video video game videogames XNA Young Earth Creationism
The Dev Guy: Quasar
Qu is a slightly maladjusted programmer who simulates emotional responses and self-deprecating humour in an attempt to sabotage puny human society from within.
It's not working very well.