Posts Tagged free game

Species 0.4.1

… is Released!

Heeeellllooo…

Download the game here: Species ALRE Official Website

From the Development Thread:

Developments

Gene Splicing
Radiation Gun
Highlight Colour Filters (basic implementation)
Ultra Time Acceleration (deactives rendering, runs at the maximum speed the computer can handle)
Q/E to make the camera Rise/Fall. (It’s like maaagic)
Head animation and movement. (To make them look like they’re actually thinking. Makes them seem a lot less brain-dead)
Eye animation and movement. (as above)
Animated Cloud Plane.
Tree’s waving in the breeze. (These two should make the Time Accelleration actually feel like Time Accelleration, as opposed to simply putting all the creatures on meth)
Better Looking Corpse/Meat Models (Steaks! Delicious bloody raw steaks! How can they resist evolving into carnivores now?)
Fake Shadows
Basic Ambient Noises (placeholder sounds: check back for a hotfix for them later this week)
Export Creature function
Import Creature function
Mutation Map – Feature Model
Mutation Map – Feature Texture
Mutation Map – Body Covering
Mutation Map – Colour Pattern
Update the Mod Maker to acknowledge new Mutation Maps.
Mark Perception Target. (Head animation already made the creatures a bit easier to read: showing the player what the selected creature is targeting should improve that even more)
Remake the Eyes (Eyestalks and eyelids and light sensing pits!)
Remake the Eye textures (Lenses and Compound Eyes!)
Autorestart option for Mass Extinction (in the Options Menu)

Fixes

Creatures not wandering even though they say they are. (LIIIIIEES!)
Creatures spinning endlessly in circles around tree’s. (Clearly they’re attempting to rob the planet of it’s rotational momentum. They must be stopped)
Game crashes at some point when you set the population cap to 2000.
Autosave closing any open UI tabs. (My bad guys, I should have fixed that one before release)
Creature’s heads rotating into their own bodies (mostly fixed, still happens occasionally though)
Creatures looking in the wrong direction in the Creature Details Panel.
Fake shadows visible through cliffs.
Fake shadows not orienting to ground properly.
Remove Creature Thumbnails. (currently they’re being taken at birth for every creature on the map, which costs performance. It would be better to take one solely for whichever creature is currently selected)
Deforest the area outside the border
Automatically detect if the player’s graphics card can’t handle Pixel Shader 3.0 and/or > 2048×2048 textures
Deal with all of the AI problems that Mark Perception Target made painfully obvious
Bind the Up, Down, Left and Right keys as secondary movement controls for people who don’t have qwerty keyboards.
Option to save as BMP files, for systems that don’t support saving to PNG (assuming that’s what’s causing the loss-of-terrain problems some people are reporting)
Check Biomass Bar for possible Memory Leak (No way to test it, but I have made sure it won’t try to draw more than 150 scale sprites)

Report any bugs here. (or leave a comment below)
Discuss the release here.
Make suggestions for 0.5.0 here.

You think you know me? You know nothing.

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ALPHA RELEASE! WHOO!

Well, here we are.

One year ago today I started this blog with a simple post with the most inspiring and unique title ever, unofficially unleashing the concept of Species on an unsuspecting world.

Now I officially release the Proof of Concept Demo: Alpha 0.4.0. You poor sods.

I’ll try to keep the maniacal laughter to a minimum, but no promises.

How to install

First, download and install the XNA redistributable from the Microsoft website.

Then, download Species: Artificial Life, Real Evolution (0.4.0). I’ve uploaded it to MediaFire as a stopgap solution until I’ve got an official website set up. That should only be a week or so, so check back! With any luck I’ll have forums and a wiki on it too.

To play the game, just extract the zip file and run “Species.exe”. I recommend you go into the options and set your resolution. 🙂

Note: some graphics cards will give you a Texture Width error when you try to run Species. If that happens, try copying this file into the “Mods” folder. It should fix that particular error.

Note 2: some other graphics cards don’t play well with the Terrain Shader. If your terrain appears blue or invisible, try copying this file into the “Mods” folder. Obviously I’ll try to build these modifications into later versions so you don’t have to install them manually.

If anyone has any problems running the game, send me an e-mail at qu.quasar{at}gmail{dot}com! I’ll do my best to get back to you as soon as I can, and I should be on consistantly for the next few days (except for sleep).

Massive thanks goes to Jade, our Friendly Neighbourhood Graphic Artist, without whom the game wouldn’t look anywhere near as polished as it does. Check out that deviantart account to see some of Jades other stuff!

The game comes bundled with the Mod Maker. I’ll post a tutorial for that later, or you can try to work it out through trial and error. You know, the same method I used to make the game. Okay, mostly error.

It’s just a proof of concept at this stage: I’ll discuss what needs implementing and improving in next weeks post. The game still has a long path ahead of it: this is only the first step!

Cheers!
Qu

(EDIT) Controls!

To move the Camera: Use W, A, S and D.
To toggle camera Gravity: Press Space.
To Move Faster: Hold Shift.
To change the Time Accelleration rate: Press ~, 1, 2, 3 (or use the mouse buttons)
To view individual Creature Statistics, including DNA: click the Select Creature button twice.
To view individual Species Statistics: click the Species button twice (you can even see the Species Average morph over time!).
To see the Tree Of Life: click the World button twice.
To Move creatures: click the move button, then click the creature you want to move to pick them up. Click again to place them.
To Feed creatures: click the feed button, then click the creature you want to feed.
To Kill creatures: click the murder button, then click the creature you want to murrrrder.

Bonus Controls! (mildly buggy)

Orbit camera: Press C (good for keeping track of individuals)

“Have fun.”

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