0.13.2.2 Experimental

0.13.2.1 Experimental

* Fixed a multithreading-related crash when a creature modifies it’s Behaviour Tree while another creature is accessing it via combatInstance.
* Fixed a multithreading-related crash when a creature’s target is set to null in while it is attacking aforementioned target.
* Fixed a multithreading-related crash when a creature’s combatInstance is set to null while it is attacking
* Fixed a crash when a rover cannot pathfind around player built fences (this may occasionally result in a some very confused rovers)
* Ignored a potential crash when loading the clade diagram: keep loading the game and reset the clade diagram instead.
* Added some additional error detection to catch problems before they become crashes.

0.13.2.2 Experimental

* Fixed a problem with creatures becoming unkillable undead abominations trapped eternally in a permanent 0 HP state of “Dying”.
– Looks like they managed this by changing their state from “Dead” to something else before the world could detect that they were dead and despawn them.
– Also by pledging their souls to unknowable occult powers or something, the little rascals.
* Fixed a problem with creatures unecessarily continuing a fear response after combat, even after other emotions have surpassed fear.

  1. #1 by Chains on December 22, 2020 - 1:57 am

    Game discontinued or why is nothing happening?

  2. #2 by Austin on March 19, 2021 - 2:46 am

    I would like to know the status of the game as well, no progress or update for almost half a year now.

  3. #3 by Harry on March 23, 2021 - 5:03 am

    Hello, I hope this notifies you, developer. I am hoping that you can check in with your community? providing a plan (such as you saying you won’t work on it for a year) and then providing another update on your situation when that time comes would be helpful. Otherwise we have no idea if you are dead, stopped working on the game, or just somehow forgot about it. Hope all is well 🙂

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