* Added Cost/Benefit analysis to mouseover text when playing as creature.
– Technically, this is just leftover debugging code. But it’s cool to see and it make’s the creatures decision making a bit more transparent.
* Fixed an issue where creatures would consistently underestimate travel costs
* Fixed an issue where climbing cost would sometimes generate a NaN error and result in creatures ignoring the affected food source.
* Fixed an issue with the Immediate Family Tree displaying no more than 3 children icons.
* Fixed a crash when the Sat Map loaded a reference to a creature that wasn’t bound to a Species.
* Fixed a crash when the Species Averages view was opened.
* Threw another fix at the crash coming from the Immediate Family Tree, hoping it would stick this time.
– There’s always a stubborn one every update, isn’t there?
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