In the currently released version of species, I can handle about 1100 creatures with an average FPS of 12.
In the current 0.12.0 Multithreading prototype, I’m getting more than twice that. 2600 creatures with the same average FPS.
I think we can call this a success. 😀
There’s still a few bugs specific to the multithreading implementation, but they’re limited in scope and I’m pretty sure I can see the path ahead, so I’m happy to say that, barring any ‘incidents’ between now and then…
0.12.0 (Experimental) will be released to a Steam Beta Branch within the week.
Once that happens I will begin a stability pass to fix all of the crashings forever prior to 0.12.0’s official release. (Okay fine, most of the crashings forever. Gotta be realistic here).