0.11.2.5

* Fixed bug causing uncontrollable population explosions when Automatic Population Control was set to “Niches”
* Fixed crash when setting Time Acceleration to 0 while the “Energy” information panel was open
* Fixed crash caused by new migration routine
* Allowed “Energy” information panel to continue to display change information when paused
* Adjusted “H&C” Automatic Population Control to keep the maximum population a bit further away from the creature cap

Advertisements
  1. Leave a comment

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: