* Significantly reduced tree regrowth rate
* Reduced tree energy content
* Balanced oxygen absorption of advanced head types to make them less OP.
* Reduced growth cost of limbs.
* Adjusted creatures to take speed into consideration when deciding whether to race others for a food source.
* Increased the threshold at which Automatic Population Control starts raising food efficiency
* Adjusted “H” menu to show only the basic three efficiency options if “Niches” isn’t selected.
* Fixed a bug preventing Automatic Population Control from maintaining the population below cap.
* Fixed another clade-diagram related cause of crashes in long-running games.
* Fixed crash if “Forest Density” was set to 0