0.11.2.2 – Game Stability Buff

* Fixed a common crash that happened when recording a new species to the clade diagram in long-running simulations.
* Fixed a crash that happened when importing creatures, if doing so would exceed the creature cap.
* Fixed a crash that happened if an underwater grazer tried to graze from pixels outside the map borders
* Fixed a crash that happened when starting a game with significantly increased forest density
* Fixed an issue creating an invisible cap limiting forest density to around 3. Forest density is now unbounded. (Cue people melting their computers with stupidly high forest densities)
* Fixed an issue allowing UI spinners to exceed their maximum and minimum values
* Fixed an issue causing “Initialise Random” to generate 25% more creatures.

DenseForest.png

Insane forest densities work again! Remember to rake the floors like they do in Finland.

 

Advertisements
  1. Leave a comment

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: