0.11.0.14: Anti-cannibalism protocols

9 OCTOBER – QUASAR

Species ALRE: Cannibalism Simulator.
2012-2018.
RIP.

* Creatures will now get substantially less energy from consuming genetically-similar corpses.
* Empathy (the trait which incentives creatures not to hunt their own parents/children/species) is now stronger and applies to corpses as well as living creatures.
* Added “Zoom To” button to the clade diagram, so you can jump to the bottom of the diagram without panning all the way there.
* Changed age-related energy loss to come out of Food instead of Stamina. (this to prevent elderly creatures that are healthy and have full stomachs from falling asleep and never waking up until they starve)
* Added Wander to Amorousness emotion as a backup behavior if the creature cannot find a mate.
* Changed Amorousness emotion to slowly increase over time, to ensure that creatures will eventually decide to mate.
* Fixed Amorousness dropping to zero if the creature cannot find a mate.
* Fixed mating only flagging the creature who initiated the behavior as having mated.
* Fixed bug causing grazing energy gains to be proportional to current Time Acceleration
* Added down arrow to communicate when the camera target is below the ground.
* Fixed it being possible to remove nursery walls.
* Increased size of meat model.

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  1. #1 by White Parrot on October 10, 2018 - 11:16 am

    Hum… This will make it difficult for P. specium to evolve carnivores, since at the beginning the only source of meat are themselves…

  2. #2 by ququasar on October 11, 2018 - 11:28 am

    Correct, but P. specium also diverge rapidly in the early game. It’s not apparent in the clade diagram because P. specium tends to form a massive ring species at first, but genetic drift drives them apart very quickly

  3. #3 by Besnard on October 12, 2018 - 10:41 am

    Thank you for this game,
    It’s a revolution for me.
    I can’t imagine the job for programming this game. :O
    Good luck !

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