So, while I’ve been working on perception I’ve also added a few notable visual improvements on the side.
The most noticeable one is probably the inclusion of a proper Particle System. What are particles good for?
Oh, and speaking of horrifying death, rather than just ‘popping’ into corpses, creatures now EXPLODE INTO A RED MIST.
We’ve also got some *cool* sea ice now!
And hilariously broken walk animations!
Wait, did I say “hilariously broken”? I meant “better”. Better walk animations! Yes, that’s… that’s totally what I meant.
On a unrelated side note, however, don’t be surprised if there’s a lot more weird flailing from the randomly generated creatures in 0.8.0.
So, where does all that leave us? Well… perception was the last outstanding feature: these side improvements are just that: side improvements.
All the development that was actually planned for this update is done now.
So from here on out, I’m in quality assurance mode: bug fixing, adjusting the game balance, maybe creating a few “ear” facial features to go with the hearing system (I am certain my audience can’t wait to evolve creatures with faces made entirely out of ears).
Which I guess all adds up to it nearly being time to announce a release date for 0.8.0. I guess I’ll do that before the end of the week, after I’ve had a chance to verify there aren’t any major disasters waiting just around the corner.
Soon, my minions. Soon…