Neck Improvements

Neck rotations have been implemented in the development version for a while: they give creatures a genetic “head rotation”, allowing them to hold their necks to angles other than horisontal by default. But we’ve upgraded it a bit further in the last month or so…


Mobile necks. Creature’s with necks will attempt to rotate them to bring their head to the same height as whatever they’re targeting.


In addition, I re-exported the neck model to fix the neck-through-head bug. Fare-thee-well hideous head-impaling neck-tongues. You will not be missed.

PS: I stumbled on this fellow whilst experimenting with the random generation. Looked too neat not to share.


  1. #1 by Inarius on September 2, 2014 - 7:32 pm

    The first creature looks like an anime !

  2. #2 by Rubix on September 5, 2014 - 12:14 pm

    Neck rotation is just one of those easily forgettable details that when implemented makes the game so much more life-like. Can’t wait for the next release.

  3. #3 by Marius Alsén on September 8, 2014 - 10:23 pm

    The additions are looking good 🙂 Do you have a tentative guesstimate of when the new version will be available?

  4. #4 by Raptorfarian on September 10, 2014 - 8:04 pm

    It would be great if you could do a development video showing off all the new body movement changes.

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