Neck rotations have been implemented in the development version for a while: they give creatures a genetic “head rotation”, allowing them to hold their necks to angles other than horisontal by default. But we’ve upgraded it a bit further in the last month or so…
Mobile necks. Creature’s with necks will attempt to rotate them to bring their head to the same height as whatever they’re targeting.
In addition, I re-exported the neck model to fix the neck-through-head bug. Fare-thee-well hideous head-impaling neck-tongues. You will not be missed.
PS: I stumbled on this fellow whilst experimenting with the random generation. Looked too neat not to share.