Neck Improvements

Neck rotations have been implemented in the development version for a while: they give creatures a genetic “head rotation”, allowing them to hold their necks to angles other than horisontal by default. But we’ve upgraded it a bit further in the last month or so…

130531275237835909

Mobile necks. Creature’s with necks will attempt to rotate them to bring their head to the same height as whatever they’re targeting.

130531274980131169

In addition, I re-exported the neck model to fix the neck-through-head bug. Fare-thee-well hideous head-impaling neck-tongues. You will not be missed.

PS: I stumbled on this fellow whilst experimenting with the random generation. Looked too neat not to share.

130530407154504137

Advertisements
  1. #1 by Inarius on September 2, 2014 - 7:32 pm

    The first creature looks like an anime !

  2. #2 by Rubix on September 5, 2014 - 12:14 pm

    Neck rotation is just one of those easily forgettable details that when implemented makes the game so much more life-like. Can’t wait for the next release.

  3. #3 by Marius Alsén on September 8, 2014 - 10:23 pm

    The additions are looking good 🙂 Do you have a tentative guesstimate of when the new version will be available?

  4. #4 by Raptorfarian on September 10, 2014 - 8:04 pm

    It would be great if you could do a development video showing off all the new body movement changes.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: