Species 0.6.1 Released

Welp, here we are. Species 0.6.1 can now be downloaded from the speciesgame.com download page.

Get the latest release of Species here!

This release was all about cleaning up the back-end code for future features and making visual improvements.

Be warned, this release is likely to be amusingly buggy for a week or three. Whether or not that’s a good thing depends on how much you enjoy watching me scramble about like a lemur on fire trying to keep up with the necessary hotfixes. And let’s face it, of course you do, that’s hilarious. You bastards.

Changelog:

Stability Improvements

- several fatal crashes have been fixed (‘System.OutOfMemoryException’, ‘CladeDiagram.CollideBranches’, ‘UIManager.Paused_Export_Update’),
- the method for addressing problems when the game is minimised or graphics card is lost has been improved,
- built-in troubleshooting for some start-up problems (running from the zip file, running from Program Files, running on computer with unsupported graphics card) has been added

Aesthetic Adjustments

- Procedural texturing: creatures now have different top, side and underbelly textures, giving them a more distinct appearance and more recognisable body covers.
- Custom textures: beaks, claws, teeth and mouths now have their own (appropriately horrifying) textures, blended into the triplanar texturing.
- Fur: Fuzzy wuzzy was a bear, fuzzy wuzzy had no hair, but the creature’s in Species do now. And they find bear meat tasty.
- Water reflections: They only reflect the skybox, but they significantly improve the appearance of the game nonetheless.
- A new Species ALRE logo. Now with infinity% more cladeogram and cycad leaf.
- Adjusted Tree Shaders make better use of dark greys and oranges, meaning trees have more colour variety and look more natural.
- An improved wasteland texture.
- Fixed that weird blue shading on trees when you pause the game (it still happens on grass).

Content Additions

- Body coverings: fur, feathers, scales and skins. Also squid skin, toad warts, echidna spines and human forearms (ewwww…).
- Leg shapes: from 6 in 0.6.0 to 20, meaning a much greater variety of knee shapes.
- Heads: a number of additions (and of course, the existing heads had to be adjusted to provide beak and mouth textures and fur polygons).
- A selection of the Body Part Voting Competition head types.

Other

- Added an "Indirect" rover drive mode to the game options. Seriously, try it out. It's hilariously broken.

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  1. #1 by Casey B. on February 2, 2014 - 5:24 am

    0.6.1 is looking great so far! Were the eyesight range/field-of-view values mistakenly and excessively increased? Many creatures can see the entire map now. Anyway, you’ll be seeing my $10 AUD.

  2. #2 by Szatesz on February 2, 2014 - 8:37 am

    0.6.1 makes the ground texture black the temperature -18C and the creatures are invisible , i hope they fix soon

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