First, fixed an introduced bug that was giving canivores the ability to eat vegetation and removing herbivores ability to eat anything. A single missing “-” and herbivory stops being viable. Let’s hope that’s the last major error and the release is stable! (“Haaaaaahahahahahah!”)
Second, since I haven’t spotted any other bugs recently, I followed through on my
threat suggestion to include an Indirect Rover Control Mode, where the rover uses it’s AI to attempt to drive in the direction you point the camera. The result is every bit as broken and insane as you’d expect, and it. is. GLORIOUS.
Finally, Species has adopted a new, less minimalistic logo.
The clade diagram was planned from the start: the symbolism there is an obvious match for Species. I find it amusing how the game’s name correlates with a mass extinction, but then again I’m easily amused.
The cycad leaf was more a case of Throw It In: it was originally going to just be the middle arc, but that looked too much like a planet. While that wouldn’t have been a bad representation of the games’ scope, it’s too reminiscent of space and science fiction in general.
I was about to delete it when I threw some fronds on it on a whim, and liked the result. And the additional symbolism is nice: cycads are an ancient clade*, evocative of prehistory, nature and dinosaurs. All good evolutionary stuff.
We’re still on track to release 0.6.1 on February 1. 🙂
*footnote: if anyone uses the term “living fossil” I will personally inject live cockatoo’s into their bloodstream.** I generally don’t do this because it’s a bugger to find a syringe big enough, but I’ll make an exception.
**footnote: don’t worry, it doesn’t hurt the birds. It’s actually fairly close to how they reproduce in nature (they’re Australian).